Scales of War

Episode 3.4 - Sarshan's Secrets

The party explored Umbraforge and gathered information about Sarshan’s activities. What they learned included:

  1. This is Umbraforge, dominion of Sarshan, a trader of great reputation and even greater wealth. The tower, foundry, and forges are his. The camps are those of the mercenaries and slaves whose services he sells across the Shadowfell and the world.
  2. Sarshan is shadar-kai, an outcast who made a name for himself as the leader of a legendary
    mercenary band known as the Black Arrow. At their height, the Arrow put so much fear in generals and kings alike that Sarshan would take payment to fight for one group, then take a bigger payment from their foe to stand down.
  3. Modra is known well in Umbraforge, but for all the wrong reasons now. She was one of Sarshan’s trusted lieutenants before she tried to a broker a weapons deal that Sarshan had already turned down.
  4. The job that Sarshan refused was some orc king’s raid on a dwarven citadel. Sarshan never makes a sale if it has a chance of coming back to him, and for good reason. This job went bad, they say, and people know that Modra sold the orc his weapons.
  5. Modra is long gone from Umbraforge and the Shadowfell, believe me. Sarshan’s got a long arm and a longer memory. The creeper would have to be crazy to come back here.
  6. The foundry is the new jewel of Sarshan’s operations. Its power comes from the fire and
    shadow driving its furnaces. Sarshan’s sages create beasts of battle there, born killers with magic in their blood.
  7. It used to be that Sarshan brokered mercenaries mostly within the Shadowfell, but that’s
    changing. Dark ones and shadar-kai are still his elite troops, but more and more, he brings
    creatures from the world to Umbraforge for training, then marches them off to places unknown.
  8. The Shadowfell is only a stopping-off place for Sarshan’s mercenaries. A force of archons from
    the Elemental Chaos was here not six ago. I saw githzerai from the Astral Sea in Umbraforge
    once. I don’t know what job they took for Sarshan, but woe be to whoever got in their way.
  9. Sarshan’s mercenary operations have tripled in size in months past, but it’s not the Shadowfell
    they’re fighting in. When his forces are bought and sent on the march, they’re bound for portals to the world. Shadar-kai, dark ones, undead, giants, ogres, trolls, gnolls, orcs— Sarshan has the armies of two planes on the march. War is brewing in the world, but the forces that will fight it are moving into position in the Shadowfell, unseen.

While exploring the markets, the party was offered 480 GP for two fire bats carcasses.

While checking out the training grounds, the party had a training combat with some ogres and a beetle. Dorlon received a Horned Helm as a prize after the fight. The party also got an Augmenting Whetstone and Silver Sand.

After their exploration of Umbraforge, the party was approached by Leena who said Modra is planning to attack the foundry and tower in the morning using the departure of a large group of mercenaries as cover. Modra plans to vent the power of the foundry through a tunnel that connects to the tower. She then gave the party a ritual scroll with the Shadow Passage ritual.

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Episode 3.3 - Into the Shadowfell

The party proceeded further into the areas underneath The Happy Beggar. They find a stairway leading down to a room of finished stone with frescoes. There is a teleportation portal in the middle of the room. There are a shadar-kai witch and three dark creepers. There is also a shadow hound in a cage. The party quickly took out the witch. They defeated two of the creepers and the hound before the third creeper fled.

The party found an Elven Cloak +2 for Toegoff, a Gravespawn Potion and 250 GP.

They entered the White Shrine and found Modra. She summoned five wraiths to help her. The party managed to destroy two wraiths, but Dorlon and Carric were dying and the other adventurers were seriously hurt. Toegoff started to flee. Suddenly, tendrils of shadow burst from the portal, the party and Modra were dragged through the portal. After losing consciousness briefly, the party awakes in the Black Shrine in the Shadowfell. There is no sign of Modra. There is evidence of a recent disturbance. The entrance looks out onto quite a sight:

The land before you is like nothing you’ve ever seen before.
A wide plain of gray-green grass and stunted black trees
spreads beneath a sky scoured by fast-moving clouds. The
sun is bright above but somehow doesn’t cut the darkness
that drapes every rock and every blade of grass in gray
gloom. This is the Shadowfell.
From the mouth of the cavern, a wide and well-traveled
road runs in a curving line to the north. There, perhaps a
quarter-mile away, a military camp spreads. Buildings are
scattered here and there, with tents and pavilions spreading
between them. Torches and fires burn brightly against the
ever-present shadow, and lone trees and tall stands of graygreen
grass are whipped by a hissing wind.
Looming above it all, a rise of black rock to the west is
rent by a seething volcanic rift. Black-streaked lava courses
from it to descend into a narrow channel, and a permanent
pall of glowing red-black smoke rises above it. Over this
molten flow, a great stone bridge is arched. This wide eastwest
road meets the road north from the cavern. North of
the bridge, a tall tower stands and a lower building spreads
in its shadow.

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Episode 3.2 - Finding Dorlon

Tracked Dorlon to The Salty Mug
Learned he was abducted by the Lost Ones
Followed the trail through Tradetown
Ambushed by shape changers and bandits
Followed trail into sewers
Fought rats and spider
Followed trail to cellar
Fought dark creeper, mage and guards
Found Dorlon
Called it a day
Returned to The Happy Beggar
Went through secret door
Fought shadowhunter bats
Captured three bats

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Episode 3.1 - Modra's Plots

New group defeated the orogs in the Vents (Siege of Bordrin’s Watch)
Found a brass key on a dark creeper in the Vents

Dorlon got drunk
Attacked by a group of Lost Ones who had been ordered by Modra to get the key
Used the surviving attacker as a spy to gain information
Gained information by checking around Overlook
Learned about Modra and weapon-dealing
Met Reniss
Went to The Happy Beggar and talked to Brenat
Talked to Prashant
Went to kitchen and found secret door

Dorlon went off on his own and was captured

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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